About
Welcome to my digital playground. I am a Network Engineer passionate about designing complex multi-vendor infrastructures and self-hosted environments.
My work focuses on bridging the gap between enterprise-grade networking and enthusiast gaming solutions. Whether I’m configuring OSPF on Cisco gear, hardening Fortinet firewalls, or optimizing game server latency across cloud regions, I build systems that are secure, high-availability, and fun to use.
Technical Arsenal
Operating Systems & Cloud Ubuntu Server, Debian, Windows Server (2016/2022), Windows Pro, Synology DSM, Proxmox VE, Unraid, Oracle VPS, Amazon AWS EC2, LightNode, BisectHosting, Cloudflare.
Networking & Hardware Cisco, MikroTik, Fortinet (FortiGate), Ubiquiti (UniFi), Mimosa, TP-Link, Netgear, Huawei.
DNS & Connectivity Pi-hole, AdGuard Home, WireGuard, OpenVPN, IKEv2/IPsec, L2TP, NetBird, Wiresock, Pangolin, SoftEther VPN.
Observability & Monitoring Zabbix, Prometheus, Grafana, Netdata, PRTG, Uptime Kuma, Kener, Checkmk, Nagios.
Containers & Applications Docker (Desktop & Engine), Portainer, Plex, Jellyfin, and many more.
Key Projects
Layer-2 Gaming VPN
Designed a specialized VPN using SoftEther SSL v3 to enable Layer-2 broadcasting. This allows for seamless “LAN discovery” in older video games played over the internet.
Global Latency Monitoring
Implemented a worldwide latency tracking system using Prometheus and Blackbox Exporter, visualized in Grafana to monitor connection quality across various cloud regions.
Private Game Hosting Platform
Deployed a custom AMP panel integrated with secure tunnels and public domains to provide dedicated hosting for private gaming communities.
Retro ROM Library
Built a distribution platform using Nginx, Python, and Next.js to serve a direct-download library of over 250 retro titles.
4K Media Infrastructure
A full-stack streaming setup powered by Plex and Jellyfin, capable of handling user requests and delivering high-bitrate 4K content.