About#

Welcome to my digital playground. I am a Network Engineer passionate about designing complex multi-vendor infrastructures and self-hosted environments.

My work focuses on bridging the gap between enterprise-grade networking and enthusiast gaming solutions. Whether I’m configuring OSPF on Cisco gear, hardening Fortinet firewalls, or optimizing game server latency across cloud regions, I build systems that are secure, high-availability, and fun to use.

Technical Arsenal#

Operating Systems & Cloud Ubuntu Server, Debian, Windows Server (2016/2022), Windows Pro, Synology DSM, Proxmox VE, Unraid, Oracle VPS, Amazon AWS EC2, LightNode, BisectHosting, Cloudflare.

Networking & Hardware Cisco, MikroTik, Fortinet (FortiGate), Ubiquiti (UniFi), Mimosa, TP-Link, Netgear, Huawei.

DNS & Connectivity Pi-hole, AdGuard Home, WireGuard, OpenVPN, IKEv2/IPsec, L2TP, NetBird, Wiresock, Pangolin, SoftEther VPN.

Observability & Monitoring Zabbix, Prometheus, Grafana, Netdata, PRTG, Uptime Kuma, Kener, Checkmk, Nagios.

Containers & Applications Docker (Desktop & Engine), Portainer, Plex, Jellyfin, and many more.


Key Projects#

Layer-2 Gaming VPN#

Designed a specialized VPN using SoftEther SSL v3 to enable Layer-2 broadcasting. This allows for seamless “LAN discovery” in older video games played over the internet.

Global Latency Monitoring#

Implemented a worldwide latency tracking system using Prometheus and Blackbox Exporter, visualized in Grafana to monitor connection quality across various cloud regions.

Private Game Hosting Platform#

Deployed a custom AMP panel integrated with secure tunnels and public domains to provide dedicated hosting for private gaming communities.

Retro ROM Library#

Built a distribution platform using Nginx, Python, and Next.js to serve a direct-download library of over 250 retro titles.

4K Media Infrastructure#

A full-stack streaming setup powered by Plex and Jellyfin, capable of handling user requests and delivering high-bitrate 4K content.